2D格ゲー練習マシーン

2D格ゲー練習マシーン

Global
5.0
3 Comments
1.5.0 by Google LLC
This game has four modes: ``EASY'', ``NORMAL'', and ``HARD'', where you compete for scores according to set rules.
There is "TRAINING" that can be played endlessly.
*Specifications for each mode are detailed on the support page, so please refer to it.

■Hit confirmation
-Press the blue button to launch a normal attack towards your opponent.
It will hit or guard at random, so press the red button as soon as you get hit to pursue it!
If you press the red button even though you're being guarded, or if you can't press the red button even though you're being hit, you'll make a mistake.
- In "EASY", "NORMAL", and "HARD", players compete for scores based on how many times they successfully hit the blue button out of 10 times.
Each hit confirmation grace period is 20/18/16 frames.
・In "TRAINING", you can play for a lifetime while changing the hit confirmation grace period as an option.

■Middle and lower guard
- Your opponent will randomly use middle and low moves.
It's a good idea to crouch and guard first, and then switch to standing guard when you see a middle move.
- In "EASY", "NORMAL", and "HARD", you compete for the score based on how many times you can block the opponent's 10 mid-stage moves.
If you get attacked, you will receive a penalty, so be sure to crouch and guard.
・The frames until the attack judgment of the middle technique occurs is 22/20/18 frames.
(In other words, the attack judgment occurs on the 23/21/19th frame)
・With "TRAINING", you can play for a lifetime while changing the attack generation frame of mid-stage techniques as an option.
There are also attacks that can only be used in "TRAINING"!

■Sabucking
- Your opponent will shoot various projectiles.
-You can counter and nullify your opponent's attacks by inputting the direction keys in a fixed direction (forward or down).
- In "EASY" and "NORMAL", projectiles will fly at predetermined timings and types, so be sure to memorize them before you attack.
In "HARD", projectiles will fly randomly from the middle, so you compete for the score until you run out of lives.
The content of ``TRAINING'' is the same as HARD, but even if you run out of lives, you will be revived on the spot and can play for the rest of your life.
・Maybe the techniques learned in this game can be used in other games as well!

■Return (added in ver1.5.0)
・2P moves back and forth and occasionally performs a foot sweep.
Before the 2P leg sweep ends, let's return this leg sweep!
- In "EASY", "NORMAL", and "HARD", you compete for the score based on how many times you can return the opponent's 10 trip moves.
The movement frames for each foot sweep are 36/31/26 frames.
・In "TRAINING", you can play for a lifetime while changing the movement frame of foot sweeping with options.
・In "TRAINING 2", you can also use the new technique "Stepping Punch" and use the entire screen to fight each other for a lifetime.
2P has a learning function, so be careful not to fall into one pattern when fighting.


Other modes will be added in future updates!
I will do my best to create a mode that is good practice for 2D fighting games, so please support me m(´∀`)m

*With some exceptions, the sound effects and music in this app are sourced from the following sites.
Thank you to the creator.
・MusMus
・Sound Effects Lab
・Demon King Soul
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  • Package Namecom.CrystalCube99.TDFGPM

  • Languages-.-

  • Requires SystemAndroid 7.0

  • Content RatingEveryone 10+

  • Architecturearm64-v8a,armeabi-v7a,x86,x86_64

  • Permissions48

  • Signaturemore

  • Feedback

Total Reviews 3

Rating

5.0

3 Reviews

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